Battles could consist of up to 255 opponents. Might and Magic 2 pitted the player's party against any one of 255 monsters varying from 5 hit points to 64000. This '+' bonus increased the weapon's damage or attribute bonus, as in Dungeons & Dragons, but unlike D&D the ceiling on '+' bonuses was 63. ![]() To nearly any item, a '+' bonus could be added via an enchantment. Hit points could be extended as high as 65535 ((216)-1) and magic points up to 9999. Character levels could reach 255 ((28)-1), at which point they could train without limit, provided they had enough gold. Perhaps the most peculiar development in this game was the numeric scope. The game introduced an automap feature to the series, activated by training a character in the cartographer skill. Each character could have up to two secondary skills. Also added was 'secondary skills' such as mountaineering (necessary for travelling mountainous regions) and linguist (raising the character's intelligence, and necessary for reading certain messages). Other new features include two new character classes, an increased number of spells, the introduction of class 'upgrade' quests and more than twice the number of mini-quests. Hirelings were controlled like regular characters but required payment each day pay increased with level. Additionally, Might and Magic 2 became the first game in the series to utilize 'hirelings', predefined characters which could extend the party to eight active characters. To continue game continuity it was possible to 'import' the characters developed from the first game. While in many ways Might and Magic 2 is an updated version of the original, the improved graphics help greatly with navigation, and the interface added several functions that facilitated gameplay, such as a 'delay' selector which allowed for faster or slower response times, and a spinning cursor when input was required - all features lacking in Might and Magic 1.Īs with Might and Magic 1, the player used up to six player-generated characters at a time, and a total of twenty-six characters could be created, who thereafter stayed at the various inns across CRON. The land of CRON is facing many problems brought on by the encroachment of Sheltem and the adventurers must travel through CRON, the four elemental planes and even through time to help Corak stop Sheltem from flinging CRON into its sun. ![]() It is the sequel to the game Might and Magic: The Secret of the Inner Sanctum.Īfter the events of Might and Magic 1, the adventurers who helped Corak defeat Sheltem on VARN take the 'Gates to Another World' located in VARN to the land of CRON (Central Research Observational Nacelle). Might and Magic II: Gates to Another World (also known as Might and Magic Book Two: Gates to Another World) is a role-playing video game. Might and Magic II: Gates to Another World This game can be played also in a version for Genesis. If you think that the game in your browser doesn't work as it should, try to choose another online emulator from this table.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |